Risers vs Vias – New Feature How-to Guide

Back in 2018, as part of Release 11, we introduced the Automatic Risers feature to replace the vias functionality from older iBwave versions and help you with better cable management.

Previously, whenever connecting cables between floors, iBwave software automatically created a via for you. Now, it creates a riser instead!

Risers can handle multiple cable connections – unlike vias that can only have one cable. This means you can add risers to multiple floors from a single toolset and cable between floors faster! Besides with risers you have:
Fewer elements in your design
NO clutter on the layout

Watch this short Risers feature video overview from our product manager Daniel that shows different cases of using the risers in a project.

Would you like to help us improve this feature for all the iBwave users out there?

Answer this brief survey to help us understand how you’re using risers and what needs to be changed to make it better.

What’s the Impact of Reflection and Diffraction on Prediction Accuracy?

Depending on the venue you’re designing, considering reflection and diffraction can make anywhere from a small to a very large difference. Take a small open office space for example – reflection and diffraction probably don’t make such a large difference. But when you look at more complex venues such as a warehouse, or large manufacturing facility full of metal shelves, machinery and inventory? You’re going to see a much larger difference.

To dive deeper into what this looks like and the impact it can have, I took an example warehouse modeled with inventory shelves and boxes and predicted network performance in two ways:

  1. Considering both reflection and diffraction in the prediction results (the default in iBwave)
  2. Without reflection and diffraction in the prediction results

By running these two scenarios, I could see the impact considering reflection/diffraction in prediction vs. just looking at direct path can have on a design. I did this both for the overall design and then later one just looking at one access point in isolation.

About the Venue and Design

The venue I used is a demo warehouse that has been modeled with offices, metal shelves with stacked inventory boxes, and the then the usual walls and metal roof structure of a typical large warehouse venue. In terms of the Wi-Fi network design, there are a total of 14 APs placed with antennas. Details can be seen on the Bill of Materials report.

In 3D the warehouse model looks like this ?

Prediction Results: With Reflection & Diffraction Considered

The first scenario I wanted to look at was the default scenario in iBwave where both reflection and diffraction of the wireless signals are considered as they move through the warehouse space and objects – this is done using the Fast Ray Tracing prediction method, the most accurate of the three available (others include VPLE, and COST231) . It’s essentially what would be considered the most accurate prediction simulation.

Looking at the Signal Strength heatmap for 2.4GHz you see the coverage of the warehouse floor.

And in 3D…


Prediction Results: No Reflection & Diffraction Considered

Next, I went into the output map configuration options and removed the option to consider reflection and diffraction from the prediction algorithm to see what the impact would be on the simulation of the network performance. (Note: this feature is only available for internal debugging purposes and is not in the general release of the software.)

Then I ran the 2.4GHz Signal Strength heatmap again to see what the difference in results were compared to when the algorithm considered reflection/diffraction. You can see just from the heatmap visual alone there is a difference, where because reflection and diffraction are not considered, the prediction considers only direct path and as a result shows more areas of weak signal (blue).

Taking a Closer Look at the Difference

Now that we’ve simulated both scenarios – with reflection/diffraction versus without – we can examine the difference between the two closer using two different ways:

  1. By using the heatmap probe to closer examine the result of the heatmaps in specific spots
  2. Generate a ‘Subtraction Heatmap’ which will show the performance difference between the two heatmaps – basically results with reflection vs. results without.

Using the Subtraction Heatmap

First let’s look at the Subtraction Heatmap which gives us an overall view of what the difference is between the heatmaps that consider reflection/diffraction, and the heatmap that does not.

Considering a difference of +/- 3dBM as acceptable, you can see that while the majority of the heatmap falls into this category (green), there are some rather large areas (purple) that fall into an unacceptable range ( > 3 dBM and up to 30 dBM).

Using the Heatmap Probe

Now using the probe tool on the heatmap, we can mouse over specific spots and get a comparison reading for the ‘With Reflection/Diffraction’ heatmap versus the ‘Without Reflection/Diffraction’ heatmap. By doing this, we can see a difference of up to 30 dBm in some areas, and in this particular spot it is  a significant difference of -24.70 dBm.

Looking at an Example in Isolation

Next, I wanted to just isolate one access point and run prediction with/without reflection and diffraction considered to see the impact from an isolated perspective.

Here are the results when reflection and diffraction are considered in the prediction algorithm. Using the 3D view of the heatmap, you can see how the signal coming out from the AP reflects and diffracts as they meet the shelves and inventory of the warehouse.

When you remove the reflection and diffraction from the prediction algorithm, you see how only the direct path is considered, giving a very straight pathway down the inventory shelves in the warehouse. Again, the 3D view helps us visualize that impact pretty easily, especially towards the end of the inventory row where you see no reflection/diffraction off the objects in the path.

What’s the Impact?

Given the large difference in prediction results when looking at this example of a warehouse, it becomes obvious that considering reflection and diffraction within the prediction results can have a significant impact on the accuracy of the network performance simulation. In this case, without considering it, the network designer may add more APs where weak signal zones appear because only direct path is considered in the simulation. As a result, the network may be over-designed leading to more cost and issues that require troubleshooting once the network is installed and turned on.

In a more open floor plan, reflection and diffraction probably would not have such a large impact. But in environments where there is a lot of metal and obstacles (warehouse being a great example) , considering the impact of reflection and diffraction in the prediction algorithm has a significant impact on the accuracy of your network simulation, and design.

Wirelessly yours,

Kelly

What’s New in iBwave Wi-Fi Release 12

With iBwave Wi-Fi Release 12, we’ve added some key features to building modeling that will change the game when it comes to 3D modeling for large complex venues.

In this blog, we’ll be looking at three important enhancements to 3D modeling added in iBwave Wi-Fi Release 12. With diagonal drawing, curved walls in stadium design, and the ability to stop walls at an incline, you can save you up to 50% of the time it normally takes to model large complex venues like stadiums, airports, shopping malls, etc.

Diagonal Drawing

Easily design square sections of a building at an angle with the new diagonal drawing tool. You can now more efficiently model odd-shaped buildings as well as add a reference angle to be able to measure and relate antenna azimuth.

“My favourite new feature in iBwave R12 is diagonal drawing because it allows me to quickly and accurately draw walls not at 90 degree angles – no more guess work. Projects are now completed and ready for the engineer at a quicker rate than previous versions.”

— RF Engineer, iBwave User

Curved Walls

Benefit from significant time savings with the ability to design curved walls (especially useful for stadium modeling) making your 3D model that much more accurate to real-life and as a result, your predictions also more accurate.

Stop Walls at Incline

R12 brings simplified wall drawing under inclined surfaces – you now have the ability to easily draw walls and adjust their height against inclined surfaces, making your model and predictions more accurate.

We know these features have been requested by many of our users, especially those who model larger complex venues such as stadiums. We’re happy to be delivering these enhancements to answer those requests and simplify the overall Wi-Fi design process in larger complex venues.

Look for even more features that will enhance your modeling and design experience in the coming months!

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